- See Full List On Elderscrolls.fandom.com
- Skyrim Evil In Waiting Glitch
- More Skyrim Evil In Waiting Images
- The Elder Scrolls V: Skyrim Evil in Waiting. You can get this quest by simply VISITING the ruins of Valthume (which are southeast of Markarth, southwest of Rorikstead, and west of the Cradle Stone.
- Mar 14, 2019 Necronomicon Book of the Evil Dead The Necronomicon has been Tortured in the Soul Cairn for thousands of Years Waiting for some Poor Sucker Brave Adventurer to release it from its Torment. Will that Adventurer be YOU The Book can be found in some of the chests in the Soul Cairn under the Giant Soul Gems Has Necromancer Pages inside.
Quest Name | Form ID | Quest ID |
---|---|---|
A Bad Trade | 00062F54 | FreeformWinterholdA |
A Blade in the Dark | 00032926 | MQ106 |
A Chance Arrangement | 00021556 | TG00 |
A Cornered Rat | 00036191 | MQ202 |
A Daedra's Best Friend | 0001BFC4 | DA03 |
A False Front | 0003BCC4 | CWMission03 |
A Few Words with You | 000CA209 | Favor013 |
A Jarl's Justice | Dragonborn DLC Code + 007EC5 | DLC1RH07 |
A Lovely Letter | 00074A83 | FreeformRiverwood01 |
A New Debt | Dawnguard DLC Code + 01844E | DLC2TT1b |
A New Order | Dragonborn DLC Code + 004E24 | DLC1HunterBaseIntro |
A New Source of Stalhrim | Dawnguard DLC Code + 01CAF1 | DLC2SV02 |
A Night To Remember | 0001BB9B | DA14 |
A Return To Your Roots | 000C9BA0 | NN01 |
A Scroll For Anska | 000443F4 | dunHighGateRuinsQST |
Aftershock | 000C1E72 | MGR30 |
Alduin's Bane | 00036193 | MQ206 |
Alduin's Wall | 00036192 | MQ203 |
Alteration Ritual Spell | 000D0755 | MGRitual05 |
Amulet of the Moon | 000D9393 | FreeformCaravansA |
Amulets of Night Power | Dragonborn DLC Code + 00CE0B | DLC1RV09 |
An Axe to Find | Dawnguard DLC Code + 020A1C | DLC2RR03Intro |
Ancestral Worship | 0003E897 | dunHillgrundsTombQST |
Ancient Power | Dragonborn DLC Code + 005702 | DLC1RV05 |
Ancient Technology | Dragonborn DLC Code + 006BAC | DLC1RH05 |
Animal Extermination | 0001CEEE | CR01 |
Animal Extermination | 00025185 | CR02 |
Animal Pelt Collection | 00025230 | CR03 |
Arniel's Endeavor | 0006A086 | MGRArniel01 |
Arniel's Endeavor | 0006A08D | MGRArniel02 |
Arniel's Endeavor | 0006A097 | MGRArniel03 |
Arniel's Endeavor | 0006A119 | MGRArniel04 |
At the Summit of Apocrypha | Dawnguard DLC Code + 0179D7 | DLC2MQ06 |
Attack Capital | 0002B272 | CWResolution01 |
Awakening | Dragonborn DLC Code + 00352A | DLC1VQ01 |
Azra's Staffs | Dawnguard DLC Code + 01BD18 | DLC2TTR7 |
Battle for City | 00096E71 | CWSiegeObj |
Battle of City | 0004E857 | CWSiegeAttackObj |
Before the Storm | 0004E50D | MQ102 |
Beyond Death | Dragonborn DLC Code + 002850 | DLC1VQ05 |
Beyond Death Soul Gem Handler | Dragonborn DLC Code + 00EA41 | DLC1VQ05SoulGemHandler |
Black Book | Dawnguard DLC Code + 027A14 | DLC2WE06 |
Black Book: Filament and Filigree | Dawnguard DLC Code + 03216F | DLC2BlackBook06Quest |
Black Book: The Hidden Twilight | Dawnguard DLC Code + 032170 | DLC2BlackBook07Quest |
Black Book: The Sallow Regent | Dawnguard DLC Code + 03216D | DLC2BlackBook05Quest |
Black Book: The Winds of Change | Dawnguard DLC Code + 03216E | DLC2BlackBook04Quest |
Black Book: Untold Legends | Dawnguard DLC Code + 03216C | DLC2BlackBook03Quest |
Bleak Falls Barrow | 000D0800 | MQ103 |
Blindsighted | 00021554 | TG08B |
Blood on the Ice | 0001F7A3 | MS11 |
Blood on the Ice | 00020556 | MS11b |
Blood's Honor | 0001CEF5 | C04 |
Bloodline | Dragonborn DLC Code + 002F65 | DLC1VQ02 |
Bloody Nose | 00065C30 | FreeformRiften19 |
Boethiah's Bidding | 00052795 | DA02KillObj |
Boethiah's Calling | 0004D8D6 | DA02 |
Bolstering the Ranks | Dragonborn DLC Code + 013F1F | DLC1HunterBaseStage2 |
Bothela's Discreet Delivery | 000790E1 | FreeformMarkarthJ |
Bound Until Death | 0001EA54 | DB05 |
Bounty: Bandit Boss | 00095125 | BQ01 |
Bounty: Dragon | 000CBA9A | BQ04 |
Bounty: Forsworn | 000BD77F | BQ02 |
Bounty: Giant | 000BD78C | BQ03 |
Bow to the Master | 000E3E9B | FreeformMerryfairFarm |
Breaching Security | 0001EA55 | DB06 |
Brelyna's Practice | 000C0416 | MGRAppBrelyna01 |
Briarheart Necropsy | Dawnguard DLC Code + 01C05C | DLC2TTR5 |
Bring It! | 000557F3 | FreeformRiften16 |
Brotherhood | 0006E804 | C02 |
Campaign for CampaignHold | 00026F45 | CWCampaignObj |
Caught Red Handed | 00041F91 | FreeformRiften11 |
Chasing Echoes | Dragonborn DLC Code + 00284F | DLC1VQ04 |
Chop Wood | 000BF20F | FavorJobsChopWood |
Clean Sweep | Dawnguard DLC Code + 024DFC | DLC2RRFavor03 |
Cleansing Light | Dragonborn DLC Code + 005E53 | DLC1RH02 |
Cleansing the Stones | Dawnguard DLC Code + 035440 | DLC2MQ03B |
Climb the Steps | 000D9B66 | FreeformIvarstead04 |
Coated in Blood | 000647B3 | FreeformMarkarthN |
Collecting the Edda | 000E7814 | BardsCollegePoeticEdda |
Coming of Age | 0006CD54 | dunIronbindQST |
Compelling Tribute | 000504F0 | CWMission07 |
Conjuration Ritual Spell | 00099F27 | MGRitual03 |
Containment | 0001F255 | MG05 |
Contract: Kill Agnis | 0001EA65 | DBSideContract09 |
Contract: Kill Anoriath | 0001EA64 | DBSideContract08 |
Contract: Kill Beitild | 0001EA5F | DBSideContract03 |
Contract: Kill Deekus | 0001EA62 | DBSideContract06 |
Contract: Kill Ennodius Papius | 0001EA5E | DBSideContract02 |
Contract: Kill Helvard | 0001EA67 | DBSideContract11 |
Contract: Kill Hern | 0001EA60 | DBSideContract04 |
Contract: Kill Lurbuk | 0001EA61 | DBSideContract05 |
Contract: Kill Ma'randru-jo | 0001EA63 | DBSideContract07 |
Contract: Kill Maluril | 0001EA66 | DBSideContract10 |
Contract: Kill Narfi | 0001EA5B | DBSideContract01 |
Contract: Kill Safia | 0001EA68 | DBSideContract12 |
Culling the Beast | Dragonborn DLC Code + 0050B9 | DLC1RV02 |
Cultists vs Player | Dawnguard DLC Code + 0331C0 | DLC2WE09 |
Dampened Spirits | 0002154F | TG03 |
Dark Ancestor | 000B83C3 | FreeformFalkreathQuest03 |
Dark Ancestor | 000D6986 | FreeformFalkreathQuest03B |
Darkness Returns | 00021555 | TG09 |
Dawnguard | Dragonborn DLC Code + 00D06C | DLC1VQ01MiscObjective |
Death Incarnate | 0003CEDA | DB10 |
Deathbrand | Dawnguard DLC Code + 024002 | DLC2dunHaknirTreasureQST |
Deceiving the Herd | Dragonborn DLC Code + 0050BD | DLC1RV03 |
Defend Capital | 0001FA52 | CWResolution02 |
Defense of City | 0002FF95 | CWSiegeDefendObj |
Delayed Burial | 0001EA4F | DB01Misc |
Delivery | 000403B0 | Favor001 |
Delivery | 000CD882 | FreeformWindhelmA |
Delivery | 000D055D | SolitudeFreeform04 |
Delivery to Calcelmo | 00075399 | FreeformMarkarthD |
Destroy the Dark Brotherhood! | 000934FB | DBDestroy |
Destroying the Dawnguard | Dragonborn DLC Code + 019938 | DLC1RV10 |
Destruction Ritual Spell | 000A4E82 | MGRitual01 |
Diplomatic Immunity | 00035D5F | MQ201 |
Discerning the Transmundane | 0002D512 | DA04 |
Distant Memories | 0005331B | FreeformRiften08 |
Dragon Hunting | 000E3E67 | FreeformSkyHavenTempleB |
Dragon Research | 000E6DF1 | FreeformSkyHavenTempleD |
Dragon Rising | 0002610C | MQ104 |
Dragon Seekers | 000E3156 | CR14 |
Dragonborn | Dawnguard DLC Code + 017F8E | DLC2MQ01 |
Dragonslayer | 00046EF2 | MQ305 |
Dravynea's Frost Salts | 00069043 | FreeformKynesgroveA |
Drowned Sorrows | 00064EA8 | FreeformWinterholdC |
Dungeon Delving (Bandits) | 0007105B | Favor204 |
Dungeon Delving (Caves) | 0006FE37 | Favor205 |
Dungeon Delving (Jarl - Caves) | 000940D0 | Favor158 |
Dungeon Delving (Jarl - Hagravens) | 000A3504 | Favor157 |
Durnehviir | Dragonborn DLC Code + 00C73A | DLC1VQDragon |
Elder Knowledge | 0002D516 | MQ205 |
Elisif's Tribute | 000E77BA | SolitudeFreeform07 |
Elmus Favor Quest | Dawnguard DLC Code + 038EBF | DLC2ThirskFFElmus |
Elmus Favor Quest | Dawnguard DLC Code + 038EC4 | DLC2ThirskFFElmusBack |
Enchanting Pick-Up | 00028A13 | MGR10 |
Escaped Criminal | 00025250 | CR07 |
Evil in Waiting | 0003ED82 | dunValthumeQST |
Experimental Subject | Dawnguard DLC Code + 01B664 | DLC2TTR4a |
Experimental Subject | Dawnguard DLC Code + 01CDE1 | DLC2TTR4b |
Falion's Secret | 00021891 | FreeformMorthalA |
Family Heirloom | 000C18E1 | CR06 |
Feeding the Addiction | Dawnguard DLC Code + 024FAD | DLC2RRFavor06 |
Fetch me that Book! | 00028A24 | MGR20 |
Fetch me that Book! | 000BC096 | MGR20B |
Fetch the Netch | Dawnguard DLC Code + 024DE7 | DLC2RRFavor02 |
Few and Far Between | 00053308 | FreeformRiften04 |
Fight! Fight! | 000CA210 | Favor017 |
Filial Bonds | Dawnguard DLC Code + 0209AE | DLC2WB01 |
Filling Soul Gems | 00028A1E | MGR12 |
Finn's Lute | 000D93FA | BardsCollegeLute |
First Edition | Dawnguard DLC Code + 02BAC6 | DLC2RRFavor07 |
First Lessons | 0001F251 | MG01 |
Fit for a Jarl | 000C7D1C | SolitudeFreeform02 |
Flight or Fight | 000E3EA5 | FreeformHeartwoodMill |
For the Good of Morthal | 00021896 | FreeformMorthalB |
Forbidden Legend | 000E4D31 | dunGauldursonQST |
Forgotten Vale Books Quest | Dragonborn DLC Code + 01A3E4 | DLC1VQFVBooks |
From the Ashes | Dawnguard DLC Code + 01AAB0 | DLC2TTF1 |
Gather Wheat | 000A8007 | FavorJobsGatherWheat |
Get Outfitted | 000C349B | CW01AOutfitImperial |
Gharol's Message | 0009976E | FreeformDushnikhYalA |
Glory of the Dead | 0001CEF6 | C06 |
Good Intentions | 0001F254 | MG04 |
Grimsever's Return | 0005331C | FreeformRiften09 |
Grin and Bear It | 000D9B65 | FreeformIvarstead03 |
Hail Sithis! | 0001EA59 | DB11 |
Halbarn Favor Quest | Dawnguard DLC Code + 038FBC | DLC2ThirskFFHalbarn |
Hard Answers | 00021552 | TG06 |
Harsh Master | 00094158 | FreeformShipsWindhelm |
Healing a House | Dawnguard DLC Code + 01AAC8 | DLC2TTF2 |
Heart Stones | Dawnguard DLC Code + 01C06E | DLC2TTR2 |
Helping Hand | 00041FD2 | FreeformRiften12 |
Hide and Seek | Dragonborn DLC Code + 005E4A | DLC1RH01 |
Hilund Favor Quest | Dawnguard DLC Code + 038FBB | DLC2ThirskFFHilund |
Hired Muscle | 00025231 | CR04 |
Hitting the Books | 0001F253 | MG03 |
Honor Thy Family | 0006F9A5 | DBEviction |
Hunt and Gather | 00043E25 | FreeformRiften14 |
Hunting and Gathering | Dawnguard DLC Code + 01F13B | DLC2TTR8 |
Hunting the Monster | Dragonborn DLC Code + 006952 | DLC1RH04 |
I Done Got Thaned! | 00065BDF | FreeformRiftenThane |
Ice Cold | 0005331A | FreeformRiften07 |
Ill Met By Moonlight | 0002A49A | DA05 |
Illusion Ritual Spell | 000B3233 | MGRitual02 |
Imitation Amnesty | 000799E1 | TGTQ03 |
Impatience of a Saint | Dragonborn DLC Code + 01400B | DLC1VQSaint |
In My Time Of Need | 0001CF25 | MS08 |
Infiltration | 0004B2A1 | dunTrevasWatchQST |
Innocence Lost | 0001EA50 | DB01 |
It's All In The Taste | Dawnguard DLC Code + 024E04 | DLC2RRFavor04 |
J'zargo's Experiment | 000958B3 | MGRAppJzargo01 |
Joining the Legion | 000D517A | CW01A |
Joining the Stormcloaks | 000E2D29 | CW01B |
Kill the Bandit Leader | 0006FD35 | Favor104 |
Kill the Bandit Leader (Jarl) | 0007172A | Favor154 |
Kill the Forsworn Leader (Jarl) | 0006C824 | Favor151 |
Kill the Giant (Jarl) | 00090E36 | Favor153 |
Kill the Vampire | 000940E0 | Favor109 |
Kindred Judgment | Dragonborn DLC Code + 007C25 | DLC1VQ08 |
Kolbjorn Barrow Misc Objectives | Dawnguard DLC Code + 02667E | DLC2dunKolbjornMiscQST |
Kolskeggr Mine | 0001FD72 | FreeformKolskeggrA |
Kyne's Sacred Trials | 00018601 | dunHunterQST |
Labyrinthian | 00091F1A | dunLabyrinthian |
Laid to Rest | 00025F3E | MS14 |
Liberation / Reunification of Skyrim [Stormcloaks / Imperial] | 00029940 | CWObj |
Lifting the Shroud | 000D9B63 | FreeformIvarstead01 |
Lights Out! | 00023A64 | MS07 |
Lisbet's Missing Shipment | 000753A1 | FreeformMarkarthE |
Lod's Lot | 00093753 | FreeformFalkreathQuest01 |
Lost Knowledge | Dawnguard DLC Code + 01B65F | DLC2TTR1 |
Lost Legacy | Dawnguard DLC Code + 019B4A | DLC2SV01 |
Lost Relic | Dragonborn DLC Code + 015017 | DLC1RH08 |
Lost to the Ages | Dragonborn DLC Code + 005817 | DLC1LD |
Loud and Clear | 0002154E | TG02 |
Making Friends and Influencing People | 00087E24 | FavorJarlsMakeFriends |
March of the Dead | Dawnguard DLC Code + 018B13 | DLC2RR01 |
Meet the Family | 00084ABD | TG02B |
Message to Whiterun | 000D661C | CW03 |
Mine or Yours | 000E49E7 | FreeformShorsStone01 |
Mine Ore | 000A800A | FavorJobsMineOre |
Missing In Action | 0001CF26 | MS09 |
Mourning Never Comes | 0001EA52 | DB03 |
New Allegiances | Dragonborn DLC Code + 00A29C | DLC1RV07 |
Nimhe, the Poisoned One | 00053804 | FreeformMarkarthO |
No News is Good News | 000E8BD7 | SolitudeFreeform01 |
No One Escapes Cidhna Mine | 00040A5E | MS02 |
No Stone Unturned | 0009DD77 | TGCrown |
Old Friends | Dawnguard DLC Code + 0195A1 | DLC2TT2 |
Onmund's Request | 0006BC33 | MGRAppOnmund01 |
Out of Balance | 000266F2 | MGR02 |
Paarthurnax | 0003FA16 | MQPaarthurnax |
Paid in Full | Dawnguard DLC Code + 02AD26 | DLC2TGQuest |
Pain in the Necklace | Dawnguard DLC Code + 024FA8 | DLC2RRFavor05 |
Pantea's Flute | 000D9431 | BardsCollegeFlute |
Parent quest for Radiant Content | Dragonborn DLC Code + 004C1C | DLC1Radiant |
Payment Delivery | 00064958 | FreeformStonehillsA |
Pieces of the Past | 000240B8 | DA07 |
Pilgrimage | 00043E1A | FreeformRiften13 |
Power of the Blood | Dragonborn DLC Code + 01909F | DLC1VampireTutorial |
Preemptive Strike | Dragonborn DLC Code + 005E58 | DLC1RH03 |
Promises to Keep | 0001DA3C | MS03 |
Prophet | Dragonborn DLC Code + 0098CB | DLC1VQ03Hunter |
Prophet | Dragonborn DLC Code + 004C3D | DLC1VQ03Vampire |
Protecting the Bloodline | Dragonborn DLC Code + 0056FD | DLC1RV04 |
Proving Honor | 0006E803 | C01 |
Purity | 000E3163 | CR13 |
Purity of Revenge | 0006E805 | C05 |
Rare Gifts | 000CA439 | Favor110 |
Rebuilding the Blades | 000E38C9 | FreeformSkyhavenTempleA |
Recipe for Disaster | 0001EA57 | DB08 |
Recipe for Distraction | Dawnguard DLC Code + 024DDE | DLC2RRFavor01 |
Rejoining the College | 000C9A0E | MGRejoinQuest |
Reluctant Steward | Dawnguard DLC Code + 017E8D | DLC2TT1 |
Repairing the Phial | 0002499C | MS12b |
Reparations | 000B03A2 | TGBan |
Repentance | 0003FA89 | dunDarklightQST |
Rescue | Dragonborn DLC Code + 007201 | DLC1RH06 |
Rescue from AttackPoint | 00035A23 | CWMission04 |
Rescue Mission | 00025251 | CR08 |
Restocking Soul Gems | 00028A19 | MGR11 |
Restoration Ritual Spell | 000CD987 | MGRitual04 |
Retaking Thirsk | Dawnguard DLC Code + 01A50B | DLC2MH01 |
Retrieval | 0009D700 | CR11 |
Return to Grace | 000C7D42 | SolitudeFreeform03 |
Revealing the Unseen | 0001F256 | mg06 |
Ringmaker | 0005B3A5 | FreeformRiften18 |
Rings of Blood Magic | Dragonborn DLC Code + 00CE06 | DLC1RV08 |
Rise in the East | 0001DBFC | MS10 |
Rising at Dawn | 0005C625 | VC01 |
Rjorn's Drum | 000D944F | BardsCollegeDrum |
Rogatus's Letter | 000931BF | FreeformSalviusFarmA |
Rogue Wizard | 0005A609 | MGRRogue |
Salty Sea-Dogs | 00094152 | FreeformShipsDawnstar |
Sanctuary | 00022F47 | DB02a |
Sanuarach Mine | 000622E8 | FreeformKarthwastenA |
Scare my Enemy | 00039792 | WIAssault02 |
Scoundrel's Folly | 00021550 | TG04 |
Scroll Scouting | Dragonborn DLC Code + 0181BF | DLC1VQElderHandler |
Sealing the Deal | 00053318 | FreeformRiften06 |
Search and Seizure | 00064798 | FreeformMarkarthM |
Season Unending | 0002BF9C | MQ102A |
Season Unending | 0002610A | MQ102B |
Season Unending | 00045923 | MQ302 |
Seeking Disclosure | Dragonborn DLC Code + 005DA9 | DLC1VQElder |
Served Cold | Dawnguard DLC Code + 018B14 | DLC2RR02 |
Shalidor's Insights | 000E0E04 | MGR21 |
Shiv | 000DB851 | FreeformCidhnaMineA |
Siege on the Dragon Cult | 00035354 | dunForelhostQST |
Silenced Tongues | 0008ADFA | dunVolunruudQST |
Silver Lining | 000799DF | TGTQ01 |
Skaal Village Dialogue | Dawnguard DLC Code + 02C8AA | DLC2SkaalVillageFreeform1 |
Skilled Apprenticeship | 0006099C | FreeformMarkarthL |
Smooth Jazbay | 000E3308 | FreeformSarethiFarm |
Soljund's Sinkhole | 0006136B | FreeformSoljundsSinkholeA |
Some Light Theft | 0003F46A | Favor018 |
Soul Cairn Horse Quest | Dragonborn DLC Code + 0163CD | DLC01SoulCairnHorseQuest2 |
Sovngarde | 00046EF1 | MQ304 |
Speaking With Silence | 00021551 | TG05 |
Special Delivery [Bolli] | 000557E9 | FreeformRiften15 |
Special Delivery [Sylgja] | 000E49E8 | FreeformShorsStone02 |
Spread the Love | 00053309 | FreeformRiften05 |
Stabilized | 000C1E07 | FreeformRiften22 |
Stealing Plans | 0009D6FC | CR10 |
Stoking the Flames | 0005331D | FreeformRiften10 |
Striking the Heart | 00025252 | CR09 |
Summerset Shadows | 000799E2 | TGTQ04 |
Supply and Demand | 00053305 | FreeformRiften01 |
Take Up Arms | 0004B2D9 | C00 |
Taking Care of Business | 0001F326 | TG01 |
Telrav's Request | 0001BAEC | dunNilheimQST |
Telvanni Research | Dawnguard DLC Code + 01B65D | DLC2TTR3a |
Tending the Flames | 00053511 | MS05 |
Tending the Flames | 0006C0EA | MS05KingOlafsFestival |
Thane of Eastmarch | 000A2CA6 | Favor254 |
Thane of Falkreath | 000A34DE | Favor258 |
Thane of Haafingar | 000A2C9B | Favor252 |
Thane of Hjaalmarch | 000A34CE | Favor255 |
Thane of the Pale | 000A34D4 | Favor256 |
Thane of the Reach | 000A2C86 | Favor250 |
Thane of Whiterun | 000A2C9E | Favor253 |
Thane of Winterhold | 000A34D7 | Favor257 |
That Was Always There | 0003F4EC | Favor019 |
The Affairs of Hagravens | 00039B3B | dunBlindCliffQST |
The Battle for Fort | 00087C21 | CWFortSiegeCapital |
The Battle for Fort | 00083042 | CWFortSiegeFort |
The Battle of Fort Sungard | 0005222D | CWfortSungardQST |
The Bedlam Job | 00060990 | TGRNT |
The Black Star | 00028AD6 | DA01 |
The Blessings of Nature | 0001C48E | T03 |
The Bloodstone Chalice | Dragonborn DLC Code + 00594C | DLC1VampireBaseIntro |
The Bonds of Matrimony | 00074793 | RelationshipMarriage |
The Book of Love | 000211D5 | t02 |
The Break of Dawn | 0004E4E1 | DA09 |
The Burglary Job | 0002893B | TGRBE |
The Chief of Thirsk Hall | Dawnguard DLC Code + 01A50C | DLC2MH02 |
The Cure for Madness | 0001EA56 | DB07 |
The Cursed Tribe | 0003B681 | DA06 |
The Dainty Sload | 000799E0 | TGTQ02 |
The Dark Brotherhood Forever | 0001EA5A | DBrecurring |
The Ebony Warrior | Dawnguard DLC Code + 02C49E | DLC2EbonyWarriorQuest |
The Eye of Magnus | 0001F258 | MG08 |
The Fallen | 00044C56 | MQ301 |
The Fate of the Skaal | Dawnguard DLC Code + 017F90 | DLC2MQ03 |
The Final Descent | Dawnguard DLC Code + 018B15 | DLC2RR03 |
The Final Descent Priest | Dawnguard DLC Code + 03332A | DLC2RR03Priest |
The Fishing Job | 00028922 | TGRGF |
The Forgemaster's Fingers | 00076335 | FavorOrcsIntro |
The Forsworn Conspiracy | 00018B4B | MS01 |
The Gardener of Men | Dawnguard DLC Code + 0179DE | DLC2MQ05 |
The Ghost of Old Hroldan | 0006819A | FreeformOldHroldanB |
The Gift | Dragonborn DLC Code + 0058CA | DLC1RV06 |
The Golden Claw | 00039645 | MS13 |
The Heart of Dibella | 00023B6C | T01 |
The Heist Job | 0002893E | TGRSL |
The Horn of Jurgen Windcaller | 000713DC | MQ105Ustengrav |
The House of Horrors | 00022F08 | DA10 |
The Hunt | Dragonborn DLC Code + 004C1B | DLC1RV01 |
The Jagged Crown | 0002D75C | CW02A |
The Jagged Crown | 0002610B | CW02B |
The Kagrumez Gauntlet | Dawnguard DLC Code + 03166D | DLC2KagrumezQST |
The Litany of Larceny | 0004C6C2 | TGLarceny |
The Lost Expedition | 000C3709 | dunNchuandZelQst |
The Lover's Requital | 00053306 | FreeformRiften02 |
The Man Who Cried Wolf | 00093807 | MS06Start |
The Mind of Madness | 0002AC68 | DA15 |
The Numbers Job | 0006098E | TGRFO |
The Only Cure | 0008998D | DA13 |
The Pale Lady | 000CF915 | dunFrostmereCryptQST |
The Path of Knowledge | Dawnguard DLC Code + 016E1F | DLC2MQ04 |
The Pursuit | 00021553 | TG07 |
The Raid | 00085D40 | FreeformRiften20 |
The Shill Job | 00015D24 | TGRDU |
The Silence Has Been Broken | 0002AD16 | DB04a |
The Silver Hand | 0001CEF4 | C03 |
The Spiced Wine | 000D69FB | SolitudeFreeform06 |
The Staff of Magnus | 0001F257 | MG07 |
The Straw that Broke | 000D9B64 | FreeformIvarstead02 |
The Sweep Job | 00028936 | TGRHC |
The Taste of Death | 0002C358 | DA11 |
The Temple of Miraak | Dawnguard DLC Code + 017F8F | DLC2MQ02 |
The Throat of the World | 0002D515 | MQ204 |
The Way of the Voice | 000242BA | MQ105 |
The Whispering Door | 0004A37B | DA08 |
The White Phial | 0002C258 | MS12 |
The Wolf Queen Awakened | 00026C4D | MS06 |
The Words of Power | 000E76DE | FreeformHighHrothgarA |
The World-Eater's Eyrie | 00046EF0 | MQ303 |
Thirsk Rumors | Dawnguard DLC Code + 02BAB0 | DLC2MHMisc |
To Kill an Empire | 0001EA58 | DB09 |
Tolfdir the Absent-Minded | 000266F1 | MGR01 |
Totems of Hircine | 000E3145 | CR12 |
Touching the Sky | Dragonborn DLC Code + 002853 | DLC1VQ07 |
Toying With The Dead | 0009F179 | FreeformRiften21 |
Trinity Restored | 00057F99 | TG08A |
Trius' Trinket | 00043BAB | dunShipwreck04QST |
Trouble in Skyrim | 0002522F | CR05 |
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Where You Hang Your Enemy's Head... | 00087BA2 | DarkBrotherhoodSanctuaryRepair |
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Evil in Waiting: Seal away an ancient evil. Valthume Valthume Vestibule. Upon entering there is a ghostly figure named Valdar, who immediately greets you and explains that evil is lurking in this barrow and ask you to help him (see the relevant quest for details). There is a throne that is bathed in natural sunlight from a grating above, with. On this page of our guide to The Elder Scrolls V: Skyrim you will find a detailed description of Evil in Waiting side quest. You have to visit ruins of Valthume. Once you get there, explore the tomb. At a later stage of the mission you have to take part in a ritual and defeat Hevnoraak - he is a mini-boss. New main objective: Collect the Vessels.
| ||
---|---|---|
# of Zones | 3 | |
Clearable | Yes | |
Dungeon | Yes | |
Respawn Time | Never (storage is safe) | |
Level | Min: 24 | |
Occupants | ||
Dragon Priests, Valdar, Draugr, Hevnoraak, Frostbite Spiders, Skeevers | ||
Important Treasure | ||
Hevnoraak Hevnoraak's Staff Withershins | ||
Console Location Code(s) | ||
Valthume00, Valthume01, Valthume02, ValthumeExterior01 | ||
Region | ||
The Reach | ||
Location | ||
East of Arkngthamz West of Cradle Stone Tower | ||
Special Features | ||
Word Wall | Aura Whisper | |
# of Alchemy Labs | 1 |
Valthume
Valthume is an ancient barrow where ancient knowledge awaits and the restless dead still battle. It is located southeast of Markarth, and southwest of Rorikstead.
The word wall at Valthume
Related Quests[edit]
- Alteration Ritual Spell: Acquire Kahvozein's Fang and use it to get heartscales from a dragon for Tolfdir. (radiant)
- Evil in Waiting: Seal away an ancient evil.
Valthume[edit]
Valthume Vestibule[edit]
Upon entering there is a ghostly figure named Valdar, who immediately greets you and explains that evil is lurking in this barrow and ask you to help him (see the relevant quest for details). There is a throne that is bathed in natural sunlight from a grating above, with his skeleton still sitting where he has been keeping the evil trapped. Next to the throne is an ancient Nord helmet. Once you have agreed to help he will instruct you on what is required and lower a hidden door at the rear of the room. The hidden door reveals a tunnel with thin cobwebs along it that leads to an ornate double door that opens into Valthume itself.
Valthume[edit]
The area is filled with urns, burial urns and other containers filled with minor loot and empty coffins.
The first room you enter is huge with a sarcophagus in the center of the room with stone carving at each corner, various stone pillars support the massive ceiling and lit braziers providing light. Beyond the sarcophagus, at the rear of the room is a throne on a raised platform with lit torches on either side. Behind the throne to the left is a caved-in area with a dead draugr and to the right is a doorway that leads into a narrow corridor with a pressure plate that triggers a battering ram in the next corridor, this can be used to kill or injure the first living draugr that is standing waiting in this corridor. The corridor heading south opens into a small room with a second draugr. In this room there are a couple of sideboards that don't hold anything of interest, a stone table coming out from the west wall with a draugr on top. Against the south wall is a set of shelves holding two bowls of troll fat, two skeever tails, two bowls of bone meal and a sack of foodstuffs beside it. There are two exits from this room one to the left of the shelves to the south and the other in the southeast corner, heading east. There is also a doorway in the northeastern corner, but that way has caved-in, you can however peer through a gap and see deeper into the barrow.
The doorway to the south descends a flight of stairs to a wooden door, unfortunately it is barred from the other side. Taking the doorway heading east descend a flight of stairs and then opens onto a balcony above a room, with another balcony opposite that has a ghostly figure that drifts away out of sight. Before descending the stairs there are two imp stool fungi with an apothecary's satchel, found among the rubble on your left as you enter between them and two burial urns on a side board against the north wall. Below the room has several rows of benches facing an altar with a throne on either side in the corners, there are draugr sitting in these thrones, the one on the left will be leveled. Behind the benches is a trapdoor and there are stairs leading down from the balcony you are on. It is also possible to jump from the balcony to wooden planking along the north wall and then at the end use whirlwind sprintshout to reach the other balcony where the ghostly figure was, behind this is a short corridor that leads to a random shield and an unlocked chest. Descending the stairs and approaching the altar will cause both draugr in the corners to rise and attack. On the altar is a dead draugr and in front of it is an unlocked chest. There are three exits from this room, dropping into the room beneath the trapdoor, and doorways to the north and south. The one heading north is the route back from beneath the trapdoor, while the doorway to the south leads farther into the barrow.
The room beneath the trapdoor holds an iron sword and a banded iron shield, with an iron door that opens into a frostbite spider lair containing up to four frostbite spiders and an egg sac that can be harvested for a spider egg. Just on the other side of this iron door and slightly to the right, there is a gold diamond ring lying on the floor by the hand of a skeleton. It is not always easily visible, so scan the floor carefully. To the northeast just past a pair of unharvestable egg sacs is a draugr standing slumbering against the wall, hidden behind webbing; it will be carrying the Valthume Cellar key and will be a magic user. Opposite where it is standing is an iron door with an expert-level lock, that is opened using the key carried by the draugr. Behind the door is a stairwell with a wooden spiral staircase leading up. here are two growths of bleeding crown fungi at the bottom. At the top of the stairs is the room to the north of the room with the trapdoor. It contains a couple of sets of shelves, one of which holds a plate with two amethysts and a flawless emerald. Beside the shelves, on the floor is a stone bowl holding two spider eggs.
The corridor heading south has a row of oil lanterns hanging from the ceiling. There is a doorway into a room partway along it. This room also has several oil lanterns hanging from the ceiling and contains a stone table against the north wall, with a woodcutters axe and an iron mace on top and a knapsack underneath. A broken table to the west holds a leather strip, with an open door to the left of it leading to another small room. In this room there is a stone table and bench opposite with a copy of the Restorationskill bookWithershins on top and a sideboard holding three potatoes and a leather strip to the left. In the main room, against the south wall is a sideboard holding a leather strip, two sheaves of wheat and a snow bear pelt, with a set of shelves to the left holding another snow bear pelt, a bear pelt and a wolf pelt.
The corridor continues past the room and end at an unlocked iron door. Behind the door is a room with more oil lanterns above and an oil slick on the floor, there are two skeever and a draugr in this room, setting fire to the oil slick should take care of them. When you enter the room you should see the ghostly figure through a window to the south. There are several pressure plates that trigger some feeble poison dart traps, that don't seem to fire more than one or two darts. At the end of the room there is a gated corridor to the west and a concealed door to the east, the handle to open it is to the left of the door. This open to reveal a tunnel that leads to a naturally lit room with an upright sarcophagus opposite and the first of the opaque vessels required on a pedestal to the left. The sarcophagus will burst to reveal a leveled draugr. In the northeast corner is a growth of blisterwort fungi. Also in the same room, if you were to turn immediately left after entering the room with the sarcophagus, you will find a half-buried skeleton with a iron dagger and a silver ruby ring. Returning to the gated corridor to the west in the previous room, lifting the opaque vessel has lifted the gate allowing further exploration.
After a few pace the corridor turns to the south and opens into a larger corridor with roots crisscrossing the floor. Upon reaching a carved face that has fallen to the floor the corridor staggers to the left and opens into a large room, you are on a balcony area, with a couple of stone tables in front of you, a bridge behind them leads over to another small area with a magic using draugr guarding an adept-locked iron door and a ramp descending to the floor of the room. The tables have three potions of regeneration, two bunches of tundra cotton, a baked potato and several wheels of cheese on top.
The adept-locked door opens into a large room with a sideboard holding a bulb of garlic next to an unlocked chest against the west wall. In the southwestern corner is a bookcase holding eleven common books, a random potion of stamina and a random potion of strength. There is a throne in the middle of the south wall with a table in front of it. On the table there are two potions of regeneration, a random potion of magicka, a random potion of health and another random potion of strength. There is a second bookcase at the eastern end of the room holding a flute, a drum, a bowl of bone meal, several more common books on and around it, and another potion of health on the floor in front of it.
There are two more draugr below you, the first is leveled and is patrolling from the bottom of the ramp to the other end of the room and back again. There are several skeletons either shackled to the walls or laying broken beneath them around this lower level, however none are loot-able. In the southeastern corner of the room on a raised section is another draugr standing next to a stone table with a loot-able skeleton on top and various torture equipment around. There is an exit to the east and another to the north over another raised section.
The room to the north has a couple of sets of shelves holding seven burial urn, an urn to the left of the shelves and a concealed door to the east, the handle to open it is to the left again. The tunnel behind twists and turns until it reaches a room with a stone table with a dead draugr in front of you, an alchemy lab on your immediate left, with a sideboard to the right holding three random potions, one healing, one magicka and one stamina. Above this is a rack holding a garlic braid, two bunches of dried elves ear and a bunch of dried frost mirriam. Two other garlic braids hang from a second rack in the middle of the room. Against the west wall is a sideboard with an unlocked chest on top. To the north is a window out into the room previously traversed with the two skeevers. Back in the main chamber, the door to the east leads to Valthume Catacombs.
Valthume Catacombs[edit]
See Full List On Elderscrolls.fandom.com
Entering the catacombs leads directly onto stairs leading down to the north, at the bottom the corridor turns east and opens into a room with a trapped chest in front of you that opens a trapdoor in the ceiling, releasing a giant frostbite spider from above. There are two smaller additional frostbite spiders in alcoves to the sides of the room and stairs on either side of the chest leading down to the floor. Underneath the chest, behind thick webbing that has to be cut or burnt though is a skeleton and opposite at the bottom of stairs between two statues is an altar with another skeleton on top. There are two egg sacs that can be harvested in this room, one in the southwest corner and the other at the top of the stairs in the northeast corner. There is a gated doorway in the middle of the east wall with the chain to open it on the right.
As you enter the catacombs proper, there is a draugr standing slumbering in an alcove in front of you. The path turns to the north and then back to the east. Take care as there is a draugr patrolling up and down this corridor and a pressure plate at this end triggers a swinging blade trap ahead. After the trapped section the path turns south and then east again and enters a brightly lit room with an altar holding another dead draugr. The path continues to the south, with another slumbering draugr in an alcove at the far end. Here the path turns to the west, with yet another draugr ahead and turning north there is another in an alcove on your left. To the west there is a gated doorway with a chain in an alcove on the right wall, between stacks of coffins. There is also a narrow corridor to the south.
Beyond the gated doorway is a room guarded by a leveled draugr containing numerous sarcophagi, all of which are inactive, the second opaque vessel and a row of three spellcaster traps, that only shoot through the windows into the next corridor, so you are safe to remove the soul gems from this side. This makes the next corridor that much simpler and safer. Backtracking and taking the corridor to the south, it turns to the west after a few feet and enters a corridor with three windows into the previous room, where the spellcaster traps would have shot flames at you. At the far end there is a doorway to the south entering a room before turning east and descending past rows of alcoves for the dead, at the next corner it turns back to the south, ahead there is an altar with a dead draugr laying on top. To the west of here are two draugr wandering and two slumbering in alcoves, one along the north wall and the other at the far end along the west wall, many of these are leveled. In the southern half of the room is a pressure plate that triggers a spike wall that is hinged on the left. At the far end there is another gated doorway in the southwestern corner, with the chain to open it on the west wall.
Through the doorway, there are sets of shelves on either side of you, but the only item of interest is a canis root sample on the top shelf to the right, next to a burial urn. There are wooden walls separating a central corridor from the sides of the room, with a small gap to the east by stairs leading down to the lower level, and another gap farther along by a bridge to an outer balcony, which houses an unlocked chest. The balcony and the floor below have many sarcophagi, but only a few contain slumbering draugr that will burst out. There is also one draugr patrolling the eastern balcony. From the lower level head west, passing into a rubble- and root-choked corridor. After a few paces, the corridor staggers to the left and ends at an iron door.
The iron claw and its door inside Valthume Catacombs
Beyond the door is a corridor guarded by three frostbite spider and containing the iron dragon claw. Taking this from the pedestal will trigger the four flamethrower Statues around it, so be careful when taking it. At the far end of the room is the puzzle door, the solution, which is written on the underside of the claw is Dragon—Hawk—Wolf. Past the door are stairs leading up to a doorway, this leads into another room with a total of four draugr, most if not all can be deathlords, so be prepared for a tough battle. In the center of this room is the third pedestal holding the last of the opaque vessels, behind is a row of spears blocking access to the word wall and boss leveled chest. If you have been sent here to retrieve anything it will be in this chest. Taking the third vessel should lower the spear; if not, see notes or bugs. The word wall teaches part of the Aura Whisper shout. To the north of the word wall is a path to a gated doorway, the chain to open this is on the north wall. Follow the corridor beyond this doorway, passing through an iron door, and continuing until you reach the barred door you found early in the barrow, only this time you are on the same side as the bar and can raise it to provide a shortcut back to near the entrance.
This provides easy access to the entrance once you've dealt with Hevnoraak. Don't forget to loot his ash pile for the mask and his unique staff.
Notes[edit]
- There are three different ways you can obtain the word of power without fighting Hevnoraak:
- If you pick up the vessel in front of the word wall and it's the second vessel you obtain, the iron bars will retract. [verification needed — Does it have to be the second vessel?]
- If this does not work, you can try moving on without it to Valthume, then coming back. The game will check for the existence of the vessel and retract the bars if it is not there. Be careful, as moving to different zones autosaves and you could end up overwriting the autosave that otherwise might've made this easier.
- Alternately, you can get the word without raising the gate by standing by the wall to the right of the word wall (the side with the door to the next chamber) and pressing yourself as close to the wall as possible. The word will go through the wall to you.
- If that doesn't work, try closing the gate on the right which leads to Valthume; activating the chain should do the trick.
- If you have picked up all three vessels and the bars have not retracted, stand on the podium for a few seconds and then jump off and then the bars will retract.
- As you approach the area around Valthume, you will experience short, strong earthquakes. It is unclear whether these earthquakes are related to Valthume's quest, Evil in Waiting, however earthquakes are also felt when traversing the nearby Dwemer ruin Arkngthamz regardless of whether this quest has been completed.
Bugs[edit]
- If the puzzle door does not work, check here for possible fixes.
- It is possible for the quest vial to get knocked out from the pedestal during the fight. This may cause some complications:
- It may be blown away to where you can't find it. You can try jumping on the pedestal or placing an item on it and the bars may retract.
- It may press the switch twice. If you are outside of the gate, you can jump on the pedestal and your weight may cause the bars to retract. If you are inside the gate, then you can try using a shout such as Unrelenting Force or Fire Breath on the pedestal; however, you may have to reload.
- Reloading the auto-save from when you entered the Catacombs, then exiting, re-entering, and making your way back to the door will correct this.
Skyrim Evil In Waiting Glitch
Maps[edit]
- Valthume Vestibule
- Valthume
- Valthume Catacombs
More Skyrim Evil In Waiting Images
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